#include <windows.h>		// Header File For Windows
#include <winbase.h>
#include <math.h>			// Header File For Math Library Routines
#include <stdio.h>			// Header File For Standard I/O Routines
#include <stdlib.h>			// Header File For Standard Library
#include <gl\gl.h>			// Header File For The OpenGL32 Library
#include <gl\glu.h>			// Header File For The GLu32 Library
#include <scrnsave.h>
#include "resource.h"

#include "GLFont.h"
#include "CoolPrint.h"
#include "Lines.h"

#pragma comment( lib, "opengl32.lib" )							// Search For OpenGL32.lib While Linking
#pragma comment( lib, "glu32.lib" ) 							// Search For GLu32.lib While Linking
#pragma comment( lib, "glaux.lib" ) 							// Search For GLaux.lib While Linking

#ifndef CDS_FULLSCREEN											// CDS_FULLSCREEN Is Not Defined By Some
#define CDS_FULLSCREEN 4										// Compilers. By Defining It This Way,
#endif															// We Can Avoid Errors

#ifndef GL_FRAMEWORK__INCLUDED
#define GL_FRAMEWORK__INCLUDED
#endif

#define PI	3.1415926535897932384626433832795f
#define PI2 6.283185307179586476925286766559f
#define N	7500
